看板WOW
轉自:
http://www.mmo-champion.com/content/3317/
1.成就更動
偉業
Crashin' Thrashin' Flyer (2013冬幕節禮物)
http://ptr.wowdb.com/achievements/8698/#17205-17227
試煉場
You're Doing it Wrong (用非對應專精完成白銀試煉) EX: 用坦天賦完成補試煉
http://ptr.wowdb.com/achievements/8697/#17205-17227
2.法術更動
Death Knight (Forums, Talent Calculator)
Blood
Scent of Blood (New) Your successful main-hand autoattacks, dodges and
parries have a chance to increase the healing and minimum healing done by
your next Death Strike within 20 sec by 20%, and to generate 10 Runic Power.
This effect stacks up to 5 times. Death Knight - Blood Spec.
Major Glyphs
Glyph of Swift Death The haste effect granted by Soul Reaper now also
increases your movement speed by 0% 30% for the duration. Major Glyph.
Glyph of the Loud Horn Your Horn of Winter now generates an additional 10
Runic Power, but the cooldown is increased by 0%. Major Glyph. 100%. Major
Glyph.
Druid (Forums, Talent Calculator)
Balance
Starfall You summon a flurry of stars from the sky on all 0[targets afflicted
by your Moonfire or Sunfire][all targets within 40 yards of the caster that
you're in combat with, each dealing [ 577 + 33% of Spell Power ] Arcane
damage. Maximum 20 stars. Lasts 10 sec. Triggering a Lunar Eclipse resets the
cooldown of this spell. Shapeshifting into an animal form or mounting cancels
the effect. Any effect which causes you to lose control of your character
will suppress the Starfall effect. Can be cast in Moonkin Form. Can't be cast
in Tree of Life Form. Druid - Balance Spec. 32.6% of Base Mana. Instant. 1.5
min cooldown.
Guardian
Savage Defense Increases chance to dodge by 45% for 6 sec. Maximum 3 charges.
Requires Bear Form. Druid - Guardian Spec. 60 Rage. Instant. 1.5 sec cooldown.
Major Glyphs
Glyph of Nature's Grasp Reduces the cooldown of Nature's Grasp by 60 sec.
Major Glyph. 45 sec. Major Glyph.
Hunter (Forums, Talent Calculator)
Deterrence When activated, causes you to deflect melee attacks, ranged
attacks, and spells, and reduces all damage taken by 30%. While Deterrence is
active, you cannot attack. Lasts 5 sec. Instant. 0.8 sec cooldown. 5 sec
cooldown.
Disengage You attempt to leap backwards. Can only be used while in combat.
Unlimited range. Instant. 20 sec cooldown.
Major Glyphs
Enduring Deceit (New) Major Glyph. Instant.
Glyph of Enduring Deceit (New) Camouflage also reduces spell damage taken by
10%. Major Glyph.
Glyph of Mending Your Mend Pet now ticks every 1 sec, but the duration is
reduced by 5 sec and it gains a 10 sec cooldown. Major Glyph. heals every 1
sec, and heals for an additional 25% of your pet's health over its duration.
Major Glyph.
Glyph of the Lean Pack (New) Reduces the radius of Aspect of the Pack by 7.
Major Glyph.
Lean Pack (New) Major Glyph. Instant.
Minor Glyphs
Chameleon (New) Minor Glyph. Instant.
Focused Fire (New) Minor Glyph. Instant.
Glyph of Chameleon (NYI) (New) Focus Fire charges apply a visual to you for
each charge active. Minor Glyph.
Glyph of Focused Fire (NYI) (New) Focus Fire charges apply a visual to you
for each charge active. Minor Glyph.
Mage (Forums, Talent Calculator)
Ice Lance Deals [ 336 + 32.3% Deals [ 388 + 37.2% of Spell Power ] Frost
damage to an enemy target. Ice Lance damage is quadrupled against frozen
targets. 1% of Base Mana. 40 yd range. Instant.
Talents
Ice Floes Allows you to move while casting and channeling the next 2 Mage
spells that have Mage spell that has a base cast or channel time less than 4
sec. This spell may be cast while a cast time spell is in progress and is not
on the global cooldown. and accumulates up to 3 charges. Lasts 15 sec. Mage -
LvL 15 Talent. Instant. 45 sec cooldown.
Frost
Frostbolt Launches a bolt of frost at the enemy, causing [ 1,728 + 166.1% of
Spell Power ] Frost damage and slowing movement speed by 50% for 15 sec. Also
causes the target to take an additional 5% damage from your Ice Lance, and
your Water Elemental's Waterbolt, stacking up to 3 times. Mage - Frost Spec.
4% of Base Mana. 40 yd range. 2 sec cast.
Mastery: Icicles When you damage enemies with Frostbolt, Frostfire Bolt, and
your Water Elemental's Waterbolt, 12% and Frostfire Bolt, 14% of the damage
done is stored as an Icicle with you, for 15 sec 30 sec. Also increases the
damage of your Water Elemental's Waterbolt by 14%. Up to 5 Icicles can be
stored at once. Casting Ice Lance causes any Icicles to begin launching at
the target. Mage - Frost Spec.
Monk (Forums, Talent Calculator)
Chi Burst (Brewmaster, Windwalker) You summon a torrent of Chi energy and
hurl it forward, up to 40 yds, dealing [ 121% [ 1,325 + 121% of AP ] Nature
damage to all enemies, and [ 1,095 + AP ] healing to all allies in its path.
Chi Burst (Mistweaver) You summon a torrent of Chi energy and hurl it
forward, up to 40 yds, dealing [ 121% [ 1,325 + 121% of AP ] Nature damage to
all enemies, and [ 1,095 + 120% of AP ] healing to all allies in its path.
Crackling Jade Lightning Channels Jade lightning at the target, causing [
1,182 + 231.6% of AP ] Nature damage over 6 sec. When dealing damage, you
have a 30% chance to generate 1 Chi. If the enemy attacks you within melee
range while victim to Crackling Jade Lightning, they are knocked back a short
distance. This effect has an 8 sec cooldown. Requires Serpent Stance, Ox
Stance, Tiger Stance. 1.57% of Base Mana, plus 1.57% 4.5% of Base Mana, plus
1.5% per sec. 40 yd range. Instant (Channeled).
Expel Harm 2.5% 5% of Base Mana / 40 Energy / 40 Energy.
Renewing Mist You surround the target with healing mists, restoring [ 2,266 +
10.7% of Spell Power ] health every 2 sec for 18 sec. Generates 1 Chi. Each
time Renewing Mist heals, it also travels to the closest nearby injured
friendly target within 20 yards, up to 2 times. Unlimited range. Instant.
Zen Sphere (Brewmaster, Windwalker) Forms a Zen Sphere above the target,
healing the target for [ 99 [ 114 + 9% of AP ] and dealing [ 99 [ 114 + 9% of
AP ] Nature damage to the nearest enemy within 10 yards of the target every 2
sec for 16 sec. If the target of the Zen Sphere reaches 35% or lower health
or if the Zen Sphere is dispelled or expires it will detonate, dealing [ 403
[ 463 + 36.8% of AP ] Nature damage and [ 256 [ 294 + 23.4% of AP ] healing
to all targets within 10 yards.
Zen Sphere (Mistweaver) Forms a Zen Sphere above the target, healing the
target for [ 99 [ 114 + 10.8% of AP ] and dealing [ 99 [ 114 + 9% of AP ]
Nature damage to the nearest enemy within 10 yards of the target every 2 sec
for 16 sec. If the target of the Zen Sphere reaches 35% or lower health or if
the Zen Sphere is dispelled or expires it will detonate, dealing [ 403 [ 463
+ 36.8% of AP ] Nature damage and [ 256 [ 294 + 28.1% of AP ] healing to all
targets within 10 yards.
Zen Sphere: Detonate (Brewmaster, Windwalker) Forms a Zen Sphere above the
target, healing the target for [ 99 [ 114 + 9% of AP ] and dealing [ 99 [ 114
+ 9% of AP ] Nature damage to the nearest enemy within 10 yards of the target
every 2 sec for 16 sec. If the target of the Zen Sphere reaches 35% or lower
health or if the Zen Sphere is dispelled or expires it will detonate, dealing
[ 403 [ 463 + 36.8% of AP ] Nature damage and [ 256 [ 294 + 23.4% of AP ]
healing to all targets within 10 yards.
Zen Sphere: Detonate (Mistweaver) Forms a Zen Sphere above the target,
healing the target for [ 99 [ 114 + 10.8% of AP ] and dealing [ 99 [ 114 + 9%
of AP ] Nature damage to the nearest enemy within 10 yards of the target
every 2 sec for 16 sec. If the target of the Zen Sphere reaches 35% or lower
health or if the Zen Sphere is dispelled or expires it will detonate, dealing
[ 403 [ 463 + 36.8% of AP ] Nature damage and [ 256 [ 294 + 28.1% of AP ]
healing to all targets within 10 yards.
Zen Sphere: Detonate (Brewmaster, Windwalker) Forms a Zen Sphere above the
target, healing the target for [ 99 [ 114 + 9% of AP ] and dealing [ 99 [ 114
+ 9% of AP ] Nature damage to the nearest enemy within 10 yards of the target
every 2 sec for 16 sec. If the target of the Zen Sphere reaches 35% or lower
health or if the Zen Sphere is dispelled or expires it will detonate, dealing
[ 403 [ 463 + 36.8% of AP ] Nature damage and [ 256 [ 294 + 23.4% of AP ]
healing to all targets within 10 yards.
Zen Sphere: Detonate (Mistweaver) Forms a Zen Sphere above the target,
healing the target for [ 99 [ 114 + 10.8% of AP ] and dealing [ 99 [ 114 + 9%
of AP ] Nature damage to the nearest enemy within 10 yards of the target
every 2 sec for 16 sec. If the target of the Zen Sphere reaches 35% or lower
health or if the Zen Sphere is dispelled or expires it will detonate, dealing
[ 403 [ 463 + 36.8% of AP ] Nature damage and [ 256 [ 294 + 28.1% of AP ]
healing to all targets within 10 yards.
Talents
Chi Brew (Brewmaster) Instantly restores all of your Chi, and generates 10
stacks of Elusive Brew. Instantly restores 2 Chi, and generates 5 stacks of
Elusive Brew. Maximum 2 charges.
Chi Brew (Mistweaver) Instantly restores all of your Chi, and generates 3
stacks of Mana Tea. Instantly restores 2 Chi, and generates 2 stacks of Mana
Tea. Maximum 2 charges.
Chi Brew (Windwalker) Instantly restores all of your Chi, and generates 3
stacks of Tigereye Brew. Instantly restores 2 Chi, and generates 2 stacks of
Tigereye Brew. Maximum 2 charges.
Chi Brew 1.5 min cooldown.
Chi Burst (Brewmaster, Windwalker) You summon a torrent of Chi energy and
hurl it forward, up to 40 yds, dealing [ 121% [ 1,325 + 121% of AP ] Nature
damage to all enemies, and [ 1,095 + AP ] healing to all allies in its path.
Chi Burst (Mistweaver) You summon a torrent of Chi energy and hurl it
forward, up to 40 yds, dealing [ 121% [ 1,325 + 121% of AP ] Nature damage to
all enemies, and [ 1,095 + 120% of AP ] healing to all allies in its path.
Rushing Jade Wind 2 sec cooldown.
Zen Sphere (Brewmaster, Windwalker) Forms a Zen Sphere above the target,
healing the target for [ 99 [ 114 + 9% of AP ] and dealing [ 99 [ 114 + 9% of
AP ] Nature damage to the nearest enemy within 10 yards of the target every 2
sec for 16 sec. If the target of the Zen Sphere reaches 35% or lower health
or if the Zen Sphere is dispelled or expires it will detonate, dealing [ 403
[ 463 + 36.8% of AP ] Nature damage and [ 256 [ 294 + 23.4% of AP ] healing
to all targets within 10 yards.
Zen Sphere (Mistweaver) Forms a Zen Sphere above the target, healing the
target for [ 99 [ 114 + 10.8% of AP ] and dealing [ 99 [ 114 + 9% of AP ]
Nature damage to the nearest enemy within 10 yards of the target every 2 sec
for 16 sec. If the target of the Zen Sphere reaches 35% or lower health or if
the Zen Sphere is dispelled or expires it will detonate, dealing [ 403 [ 463
+ 36.8% of AP ] Nature damage and [ 256 [ 294 + 28.1% of AP ] healing to all
targets within 10 yards.
Mistweaver
Mana Tea Restores 4% Restores 3% of your maximum mana per stack of Mana Tea
active. Mana Tea must be channeled, lasting 1 0.5 sec per stack. Cancelling
the channel will not waste stacks. Requires Serpent Stance. Monk - Mistweaver
Spec. Instant (Channeled).
Renewing Mist You surround the target with healing mists, restoring [ 2,266 +
10.7% of Spell Power ] health every 2 sec for 18 sec. Generates 1 Chi. Each
time Renewing Mist heals, it also travels to the closest nearby injured
friendly target within 20 yards, up to 2 times. Requires Serpent Stance. Monk
- Mistweaver Spec. 5.85% of Base Mana. 40 yd range. Instant. 8 sec cooldown.
Soothing Mist Heals the target for [ 22,208 + 17.92% of Spell Power ] over 8
sec. When you heal with Soothing Mist, you have a 30% chance to generate 1
Chi. Requires Serpent Stance. Monk - Mistweaver Spec. 1% 3% of Base Mana,
plus 1% per sec. 40 yd range. Instant (Channeled).
Major Glyphs
Glyph of Detox Detox heals your target for 0% 5% when it successfully removes
a harmful effect. Major Glyph.
Glyph of Nimble Brew Clearing an effect with Nimble Brew heals you for 0% 10%
of your maximum health. Major Glyph.
Paladin (Forums, Talent Calculator)
Sanctity of Battle (Protection) Melee haste effects lower the cooldown and
global cooldown of your Holy Shock, Judgment, Crusader Strike, Hammer of the
Righteous, Consecration, Holy Wrath, Avenger's Shield, Shield of the
Righteous, and Hammer of Wrath.
Sanctity of Battle (Retribution) Melee haste effects lower the cooldown and
global cooldown of your Holy Shock, Judgment, Crusader Strike, Hammer of the
Righteous, Exorcism, and Hammer of Wrath.
Sanctity of Battle Retribution: Melee haste effects lower the cooldown and
global cooldown of your Holy Shock, Judgment, Crusader Strike, Hammer of the
Righteous, Exorcism, and Hammer of Wrath.
Holy
Mastery: Illuminated Healing Your non-periodic Your healing spells also place
an absorb shield on your target for 10% of the amount healed lasting 15 sec.
Does not trigger from healing caused by Beacon of Light. Paladin - Holy Spec.
Major Glyphs
Glyph of Devotion Aura Devotion Aura no longer affects party or raid members,
but the cooldown is reduced by [ 0.001 * -s1 ] sec. Major Glyph. 60 sec.
Major Glyph.
Priest (Forums, Talent Calculator)
Talents
Angelic Feather Place a feather at the target location. If allies walk
through it, they gain 80% increased movement speed for 6 sec. Only 3 feathers
can be placed at one time. Accumulates an additional charge once every 10
sec. Maximum 3 charges. Priest - LvL 30 Talent. 40 yd range. Instant.
Holy
Lightspring Creates a Holy Lightspring. Every 1 sec the Lightspring
Lightwell. Every 1 sec the Lightwell will attempt to heal party and raid
members lower than 50% health for [ 17,205 + 55.3% of Spell Power ] over [
5,735 + 55.3% of Spell Power ] every 2 for 6 sec. Attacks done to the target
equal to 30% of your total health will cancel the effect. Lightspring
Lightwell lasts for 3 min or until 15 heals are expended. Can be cast in
Spirit of Redemption. Can't be cast in Shadowform. Priest - Holy Spec. 5.4%
of Base Mana. 40 yd range. 0.5 sec cast. 3 min cooldown.
Major Glyphs
Glyph of Lightwell Transforms your Lightspring into a Lightwell. Lightwell
Creates a Holy Lightwell. Friendly players can click the Lightwell to restore
[ 17,205 + 165.9% of Spell Power ] health over 6 sec. Attacks done to you
equal to 30% of your total health will cancel the effect. Lightwell lasts for
3 min or 15 charges. Major Glyph. Your Lightwell no longer automatically
heals nearby targets, but can be clicked by players to restore [ 8,603 + 83%
of Spell Power ] health every 2 for 6 sec. Major Glyph.
Rogue (Forums, Talent Calculator)
Combat
Adrenaline Rush Increases your Energy regeneration rate by 100% and your
melee attack speed by 20% for 15 sec. While Adrenaline Rush is active, the
global cooldown of Sinister Strike, Revealing Strike, Eviscerate, Slice and
Dice, and Rupture reduced by 0.2 sec Rogue - Combat Spec. Instant. 3 min
cooldown.
Shaman (Forums, Talent Calculator)
Talents
Totemic Restoration When a totem is replaced or destroyed before its duration
expires naturally, its cooldown is reduced in proportion to the lost
duration, up to a maximum of 50% of the full cooldown. Shaman - LvL 45
Talent. Summoning a second totem of the same element no longer causes the
first totem to be destroyed. Only one totem may benefit from this effect at a
time. Shaman - LvL 45 Talent.
Elemental
Thunderstorm You call down a bolt of lightning, energizing you and damaging
nearby enemies within 10 yards. Restores 15% 60% mana to you and deals [
1,816 + 57.1% of Spell Power ] Nature damage to all nearby enemies, reducing
their movement speed by 40% for 5 sec and knocking them back 20 yards. This
spell is usable while stunned. Shaman - Elemental Spec. Instant. 45 sec
cooldown.
Major Glyphs
Glyph of Frost Shock Increases Decreases the cooldown incurred by your Frost
Shock by 2 sec. Major Glyph.
Glyph of Purging Successfuly Successfully Purging a target now grants a stack
of Maelstrom Weapon. Major Glyph.
Warlock (Forums, Talent Calculator)
Soul Swap (Affliction) For 6 For 3 sec afterwards, the next target you cast
Soul Swap: Exhale on will be afflicted by the copied Shadow damage-over-time
effects.
Soul Swap (Demonology, Destruction) For 6 For 3 sec afterwards, the next
target you cast Soul Swap: Exhale on will be afflicted by the copied Shadow
damage-over-time effects.
Talents
Harvest Life Affliction: Drains the life from all enemies within 15 yards of
the target, causing [ 187 + 17.5% of Spell Power ] Shadow damage and
restoring 3-4.5% of the caster's total health every 1 sec. Lasts 6 sec.
Replaces Drain Life. Soulburn: Healing increased by 33%. Demonology: Drains
the life from all enemies within 15 yards of the target, causing [ 187 +
17.5% of Spell Power ] Shadow damage and restoring 3-4.5% of the caster's
total health every 1 sec. Lasts 6 sec. Replaces Drain Life. Generates 10
Demonic Fury per second plus 3 Demonic Fury per second on secondary
targets.|r Destruction: Drains the life from all enemies within 15 yards of
the target, causing [ 187 + 17.5% of Spell Power ] Shadow damage and
restoring 3-4.5% of the caster's total health every 1 sec. Lasts 6 sec.
Replaces Drain Life. Warlock - LvL 15 Talent. 1% of Base Mana, plus 1% per
sec / 30 Demonic Fury, plus 30 per sec. 40 yd range. Instant (Channeled).
Increases the damage of your Drain Life spell by 50% and the healing of your
Drain Life spell by 150%. Warlock - LvL 15 Talent. 40 yd range.
Affliction
Soul Swap (Affliction) For 6 For 3 sec afterwards, the next target you cast
Soul Swap: Exhale on will be afflicted by the copied Shadow damage-over-time
effects.
Soul Swap (Demonology, Destruction) For 6 For 3 sec afterwards, the next
target you cast Soul Swap: Exhale on will be afflicted by the copied Shadow
damage-over-time effects.
Major Glyphs
Glyph of Drain Life Increases the healing of your Drain Life by 30%.
Increases the healing from Harvest Life generated by your primary target by
20%. Major Glyph. Major Glyph.
Glyph of Imp Swarm Teaches you the ability Imp Swarm. Requires Demonology.
Imp Swarm Summons 5 4 Wild Imps from the Twisting Nether to attack the
target. The Wild Imps passive effect is disabled while Imp Swarm is on
cooldown. Imp Swarm's cooldown is reduced by spell haste. Also increases Wild
Imp's cooldown by 4 sec. Major Glyph.
Glyph of Unending Resolve The damage reduction of Unending Resolve is reduced
by 20%, but the cooldown is reduced by [ 0.010 * s2 ] sec. Major Glyph. 60
sec. Major Glyph.
Warrior (Forums, Talent Calculator)
Talents
Storm Bolt Hurl your weapon at an enemy, causing 125% weapon damage and
stunning the target for 3 4 sec. Deals 500% weapon damage to targets that are
permanently immune to stuns. Requires Melee Weapon. Warrior - LvL 90 Talent.
30 yd range. Instant. 30 sec cooldown.
Arms
Slam Arms: Slams the opponent, causing 220% weapon damage plus 2,193 to that
target. Causes an additional 10% damage to targets affected by your Colossus
Smash. While Sweeping Strikes is active, 35% of damage dealt by Slam will
also hit all all other enemies within 2 yards, Fury: Slams the opponent,
causing 220% weapon damage plus 2,193 to that target, and 35% of that damage
to all other enemies within 2 yards. Causes an additional 10% damage to
targets affected by your Colossus Smash. Protection: Slams the opponent,
causing 220% weapon damage plus 2,193 to that target, and 35% of that damage
to all other enemies within 2 yards. Requires Melee Weapon. Warrior - Arms
Spec. 20 Rage. Melee range. Instant.
Protection
Shield Block Raise your shield, blocking every melee attack against you for 6
sec. These blocks can be critical blocks. Maximum 2 charges. Requires
Shields. Warrior - Protection Spec. 60 Rage. Instant. 1.5 sec cooldown.
--
晚上被網路搞到白金火大!
--
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