[遊戲] H1Z1 台灣時間3/19 更新內容翻譯

看板 Steam
作者 samhou6 (好人™ ~SAM~)
時間 2015-03-19 15:39:49
留言 9則留言 (8推 0噓 1→)

H1Z1 servers will come offline tonight at 3AM Pacific for 2 hours. Patch Notes Vehicles 載具 Vehicles now can start/stop the motor by pressing K. Characters now animate with look orientation and emote support while in vehicles. Visible from outside, 3rd person and 1st person views. (可以坐著車子比中指啦~~) Removing required parts from a vehicle load-out will stop the motor if it was running. Your camera state (third or first person) should now be preserved across entering and exiting a vehicle. (這個好像已經有了) Crafting and Building 製作和建造 Placement will now check the material underneath it to ensure it's a valid location. Example: foundation's can’t be placed on cement. (這項可能得實測一些東西,感覺他說的水泥是指不能放在房子的水泥,不然還頗怪的) You can now move while placing items. Not during jumping, crouching, or prone though. Objects being placed have no collision while being placed. Once placed, they will then have collision again. Objects now turn a transparent red when they can’t be placed and a transparent green when they can be placed. To aid the color blind and color deficient, the object will also scale up and down to indicate it cannot be placed. (我有色弱,感動T^T) Objects will require all four corners of its bounding box to be touching something in order to be placed. This is true for free placed items and for foundations. Socketted objects, however, will not check against this restriction. "Socketted objects"(不知道是指啥) The placement object will follow the center of your screen – not your mouse. (終於,不然蓋個東西蓋不到想要的位置...) Other Additions 其他新增 Added a Recurve Bow with better range, fire rate, and arrow speed. It replaces the current bow in Battle Royale. This new bow can be found in the core game around the world and cannot be crafted. Weapons will now appear on the player model. (背在背上) Adjustments made to zombies versus wildlife population ratios in favor of more zombie spawns. Leaf FX and sound when you harvest blackberries. (不知FX是啥) Dot reticle has returned to 3P and does not change per weapon yet. 1P reticle will change per weapon. (以下為第一人稱) Dot will be used for melee weapons and gun Iron sights. Basic crosshair will be used for AR15 hip fire and 1911 hip fire. Shotgun will use a circle for hipfire and iron sights. 1911 delay bug fixed, it will now be ready to fire or reload immediately after switching. -- 選擇題 - 當知名斂財實況主Xargon說"好累,打個兩場就睡覺"代表? A)H1Z1 打贏兩場之後睡覺。 B)H1Z1 打20場之後睡覺。 C)LOL 打贏兩場之後睡覺。 D)LOL 打兩場之後睡覺。 -- 這裡沒U索爾 你在跟誰說話?? QAQ
※ 批踢踢實業坊(ptt.cc), 來自: 49.158.80.77
※ 文章網址: https://www.ptt.cc/bbs/Steam/M.1426750794.A.152.html

haidai: 這下不能扮豬吃老虎了XD 03/19 15:42

LIONDODO: FX應該是特效 03/19 15:46

irinonozomi: B 03/19 16:07

trevorwang: E 不代表任何意義,可能是任何情況 03/19 16:15

Fkym08: 感謝翻譯,坐等八點準時上線 03/19 17:00

VieriKing: 房子都蓋好了才出現這個... 03/19 17:52

gn50711: 索爾沒有玩rok嗎 中世紀的那個 03/19 18:38

wlwillwell: 翻譯推 03/19 19:04

moon128: 這遊戲有特價過嗎 想買QQ 03/20 20:44

您可能感興趣