[英雄] Nocturne Jungle 2.0 by TheOddOne

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作者 robo3456 (冽影)
時間 2011-10-26 01:17:19
留言 46則留言 (26推 0噓 20→)

原文:http://solomid.net/guides.php?g=8444 Introduction Since release, Nocturne has been with the top tiers of champions and remains a extremely strong pick months after his release. The reason for this guide is that out of all of my guides, my Nocturne one became more dated as I learned better routes and builds for the current meta. Not to mention that Nocturne has received quite a few nerfs since the guide was released which meant that it was far more difficult to pull off my route (you had to wait 5 seconds after a certain camp to have your potion heal before you can move on) in order to do it. Therefore this guide will show how I currently play Nocturne. 自從釋出以來,夜曲一直是個名列前矛的英雄而且是個極端強大的選擇。寫這篇教學的理 由是,相較於我其它的教學文,夜曲的已經有點舊,而且我學到在現今的環境下更好的打 野路線跟出裝。不難注意到在我發那篇教學文之後,夜曲已經被nerf了幾次,這代表過去 的路線不是那麼的好用。因此這篇文章將會告訴你我現在怎麼玩夜曲。 Masteries Because of the damage nerfs on Nocturne, I've had to change up some masteries in order to compensate for the decreased damage and slowing of Nocturne's jungle route. I've found 16-0-14 to be one of the more optimal mastery settings as you don't lose much from not going all the way in utility or offense trees. The points in offensive tree are to give Nocturne additional damage, especially early on where he needs to be quick to kill camps and do a full route with either rune page. The extra points to get to 21 tend to not help in this regard as you'd have to either spend them on crit damage or cooldown which both aren't very useful in early game jungling. In utility we end at upgraded flash as we don't need the movespeed bonus due to duskbringer giving a significant amount and while the cooldown reduction and summoner spell cooldown reduction are good, we can't afford to remove points from the offense 因為夜曲能造成的傷害被nerf,我必須改變一些天賦點數以補強被減弱的輸出及被拖慢的 打野速度。我發現16/0/14配置會是最可行的,你可以在共通跟攻擊天賦下取得最好的平 衡。 攻擊天賦的點數給予夜曲額外的傷害,特別是早期不管使用哪一頁符文,夜曲都需要快速 的清野怪。如果選擇一項點到21的話,暴傷跟冷卻在早期對打野沒有甚麼用,並不太有效 益。 在共通天賦下我最後點到閃現強化,我們不需要額外的3%跑速,因為黃昏途徑已經給你顯 著的增益,而且雖然冷卻時間減免跟招換者技能時間減免很棒,把攻擊天賦的點數拿掉還 是很傷。 Runes 兩種選擇: Early Gank: 紅物穿*6 紅攻速*3 黃物防*9 藍攻速*9 紫物穿*3 20物穿,13護甲,11%攻速 快速上六(7分): 紅物穿*9 黃閃避/物防*9 藍固定魔抗*9 紫物穿*3 25物穿,6.8%閃避/13護甲,13魔防 前者讓你早期能夠打得很侵略,後者讓你中晚期也很強。 Summoner Spells 招換者技能:重擊+閃現 Smite for the standard reasons in that it's a ranged powerhouse true damage skill that makes stealing/counterstealing your expensive minions/neutrals much harder. Off the top of my head the only spells that can effectively outdamage it to take your buff/dragon/baron not done in perfect combination are: 1.Enemy Smite 2.High Level Alpha Strike Proc 3. Feast and Consume 4. Extremely fed carry with a raw damage ultimate (think Ezreal or Lux etc) 基本上帶重擊是因為他是一個遠距離的對野怪真實傷害技能,它讓敵人偷走/反偷你重要 野怪的難度增加。在我的認知裡,如果你的團隊沒有搭配好,最有可能會偷走你buff/龍/ 巴龍的技能有: 1. 敵人的重擊 2. 高等級的阿爾法突擊 3. cho的ult跟nunu的Q 4. 有高傷害ult又超肥的Carry(像ez跟lux) Out of all of these, 1 relies on chance, 1 relies on the champion being melee range, 1 relies on being fed on a select champion and the 4th is a smite. Having smite effectively stops random enemies from harassing you all day in the jungle as their champion could have a spell that is higher damage than your highest damaging spell which means they could easily take every single minion of yours as their lasthits will occur earlier. 讓我們來看看這些技能,一個靠運氣,一個要近身,一個要超肥而且英雄要對,剩下的那 個就是重擊。當你有重擊時能夠有效率的阻止擁有比你還高的技能傷害的對手整天跑來將 狗區亂你而輕鬆的榦走你的野怪。 Smite also makes other camps easier as you have the ability to kill camps that you normally couldn't do without dying because you have a extra 600 damage nuke to finish it quicker. 重擊也讓打野更簡單,因為你有一個600+傷害的技能來秒野怪而讓你減少fail的機會。 Flash op,搭配你的每一招都很有用。 技能介紹複製自台服官網: 熱鍵:Q 黃昏渠道 夜曲擲出影之刃,造成 60/105/150/195/240 (+0.75 額外物攻) 物理傷害,並且留下闇 影軌跡 5 秒鐘。被擊中的敵方英雄同時也會留下闇影軌跡。 當位於軌跡上面時,夜曲可忽略任何單位的撞擊並獲得 15/20/25/30/35% 的跑速加成和 15/25/35/45/55 的物理攻擊加成。 消耗:60/65/70/75/80 魔力 冷卻:10 秒 射程:1200 這個技能不管從哪方面來說對夜曲都非常重要,它讓你製造大量物理傷害、清兵、追擊跟 逃跑。走在上面GANK人非常致命,跑速增益以及在早期幾乎接近50%的AD增幅,搭上鬼刀 讓夜曲沒啥物理裝備扁人都很痛。 熱鍵:W 夜幕庇護 被動:夜曲獲得 20/25/30/35/40% 的攻擊速度加成。 主動:夜曲建立一層魔法護盾 2 秒鐘,能夠阻擋單次敵方魔法攻擊。如果成功阻擋一次 魔法攻擊,則夜曲的被動攻擊速度加成加倍,持續 5 秒鐘。 消耗:50 魔力 冷卻:20/18/16/14/12 秒 射程:1 一個能讓夜曲活更久以及開啟GANK的技能,就算只點1都很好用。在GANK期間善用這招能 讓你避免因被CC而讓人頭跑掉。它的被動攻速增加就算沒有檔到人也非常好用。在吃巴龍 時可以用這招檔他的普攻加速清掉巴龍。 熱鍵:E 深宵斷魂 夜曲植入噩夢到目標的心中,造成 50/100/150/200/250 (+1魔攻) 魔法傷害,持續時間 2 秒鐘。如果夜曲在技能持續時間內,都待在目標周圍距離 550 內的位置,目標會被恐 懼 1/1.25/1.5/1.75/2 秒鐘。 消耗:60/65/70/75/80 魔力 冷卻:15/14/13/12/11 秒 射程:475 另一個夜曲吃飯用的GANK技能,也是他唯一的控場技。這招在單挑時非常受用,在GANK時 也通常能逼掉對方閃現。我會在點滿Q後先點滿這招。 熱鍵:R 無盡夢魘 夜曲減少所有敵方英雄的視野,並且切斷敵軍之間的視野連結,持續時間 4 秒鐘。 當無盡夢魘啟動後,夜曲可以衝向一名敵方英雄,造成 150/250/350 (+1.2 額外物攻)物 理傷害。 消耗:100 魔力 冷卻:160/130/100 秒 射程:2000/2750/3500 遊戲中最強的ULT之一,它讓夜曲上六後成為遊戲中最強的GANKER,跟TF和潘森不同之處 在於,它不需要引導時間,而唯一需要注意的就是不能在衝出去之前失去視野。這個技能 一開常常能得到一殺、檔視線,或至少逼掉一些招換者技能。 被動 闇影幽刃 夜曲的攻擊每 10 秒就會襲擊週遭的敵人,造成 120% 的物理傷害,並且回復 15/20/ 25 x 攻擊目標數的生命值。 夜曲的基本攻擊可以減少其冷卻時間 1 秒鐘。 看起來很弱,但實際上很好用。固定20%的增傷很多而且這是AOE傷害,搭配Q你可以很快 的清掉一波兵。也給你在打野怪時治療自己的能力。在刷怪前記得橋好位子才能補到最多 血。 技能點法: Q->E->Q->W (Level 2 gank ) Q->W->E->Q (Level 3 gank ) Q->W->Q->E (Level 4 gank ) Item Builds Starting off with cloth/5 potions is how I open now due to the damage nerfs, I either attempt a full clear or a double golem start with this (potions carry on over to the 2nd runthrough) as a vamp scepter would leave me dead or forced to waste time for natural regen to kick in. 起手布甲5水是我現在面對傷害NERF後的調整,我嘗試過帶吸血杖清一次雙石頭人起手路 線,我血量會很低而且要浪費時間在等回血。 At the first buyback, boots are what I usually get due to the fact you want to be moving between camps fast to not lose time and ganking is easier with the additional movespeed. Since you'll be roaming between camps or lanes, it is more effective than straight up buying a madred's razor as you likely won't be high enough level to kill dragon quickly until you farmed enough money for both madred's and boots of speed. Ward occasionally to help out the team while finishing Wriggles which is very helpful for Nocturne as likely you'll be done buying potions from this point on and relying on lifestealing/healing from physical attacks. 第一次回買,我通常會買鞋子,因為你需要跑速在盡快的在野區間移動避免浪費時間,而 這也會讓你GANK容易些。當你在兩線間遊走時,出鞋子會比你直衝紅爪有效益,因為你並 沒有足夠的等級能快速吃龍。眼直到遊戲結束前對團隊都相當有用,因此合出燈籠對夜曲 來說非常有幫助,而你也可以因此不用再買水。 After I get enough gold, I still do my old build of HoG, Avarice Blade and level 2 boots due to the fact with Wriggle's alone I can deal nice damage and those 2 gold per 10 items will be built into items I find extremely valuable on Nocturne anyway so it'll be a good subsidy towards the final product. Level 2 boots are gotten after so I can have as much time as possible with these two gold per 10 items and from there I get ghostblade in order to have heavy damage mid game before the enemy is able to deal sufficient damage to harm Nocturne past his spell block shield. 當我賺到足夠的錢,我還是會照老樣子買龜殼跟跳錢刀,再把鞋子升級。有了燈籠之後我 就可以製造不錯的傷害,而且這兩樣跳錢裝在晚期都可以合出對夜曲很有幫助的裝備。出 完二速鞋後我會合出鬼刀以在對手能痛扁夜曲前製造大量傷害。 Later I usually build Warmog's now due to the fact it's durable against everything and I tend to farm a ton if there is no action on the map due to opponents playing cautious and stalling out games. In terms of stats, a full warmog's is among the best and because it is raw health rather than armor or magic resist, it's a great defensive item for all damage types including true damage. Usually I follow up with atma's impaler or a magic resist item as a Nocturne that can do huge dmg for 3 hits is worse than a tanky Nocturne that can live to hit 10 times for weaker damage. Often at the end game I'll get a final defensive item and sell Wriggle's if I farm enough gold and I'm out of room but often the game should end long before this happens and you can always buy elixirs to supplement your damage and durability. 之後我通常會組好戰者以面對大部分的狀況,而且我會在地圖上沒有任何動作時避免危險 且盡可能的去農。就數據上來說,一件疊滿的好戰者幾乎是最棒的,因為血量會比物防跟 魔防還好。它是一個面對各種傷害來說都很棒的防具,即使是真實傷害也一樣。然後我通 常會補上終末戰戟或魔防裝,三秒夜曲比坦夜曲爛多了。通常到了遊戲尾盤我會出完坦裝 。還打不贏就喝精練吧。 Jungling 影片:http://www.own3d.tv/video/246254/Nocturne_2.0_Guide 裡面有全部的精華,非常推薦各位看。 Final Comments Hope this guide helps you on jungling Nocturne as it is the current way I play him in high elo ranked as well as tournaments. Despite a few nerfs and months of different changes in the game, Nocturne still remains one of the strongest champions in the game. Happy hunting with Nocturne! 希望這篇教學能讓你在玩夜曲時有幫助,這是我現在在高端以及比賽中的玩法。雖然被 NERF了幾次以及大環境改變,夜曲還是遊戲裡最強的英雄之一,祝各位和夜曲狩獵順利。 ____________________________________________________________________ 在我打這篇的時候我的網路超慢,所以後來是先打在word再貼過來... -- -- ◆ From: 210.240.195.234
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bluecsky :你有加成吧 XP加成

fth862 :XP加成?? 系統嗎?? 我用Win7耶?

GOD5566GOD :經驗值(xp)加成...

krara :紫物穿*9? 10/26 01:20

Warrix :好強 紫物穿可以插9個! 10/26 01:22

krara :打錯了啦XDDDDD 謝謝翻譯! 10/26 01:23

forever05520:我要插9個! 10/26 01:23

a2364983 :這個翻錯我也搞過XD 感謝翻譯 辛苦了 10/26 01:23

Narancia :意圖使人被noc肛 10/26 01:25

a2364983 :如果你點到攻擊21的話 沒有特指攻擊喔 後面有冷卻 10/26 01:25

a2364983 :他說點到21 有可能是左邊的爆傷 也可能是右邊的冷卻 10/26 01:25

a2364983 :所以通用頁也有算 不單指攻擊頁 10/26 01:25

Spurious :想請問為何物穿要到20? 10/26 01:26

Spurious :打野怪不是要配12嗎? 誠心發問 10/26 01:26

zseineo :推 10/26 01:27

zseineo :你要打人 10/26 01:28

zseineo :所以可以配到更高 10/26 01:28

Spurious :NOC真的很強 對面有他的話壓力很大 10/26 01:28

Spurious :謝樓上解答 10/26 01:29

CrazyLord :阿爾法突擊是啥... 10/26 01:32

a2364983 :易大師的Q啊 10/26 01:33

a2364983 :機率觸發大傷 10/26 01:33

CrazyLord :喔喔 了解 10/26 01:34

a2364983 :M了M了~~~ 10/26 01:37

j094097 :九個是插在自己頭上嗎XD 10/26 01:39

kevin770616 :推這篇,我想買這隻了@[email protected] 10/26 01:43

abcdefuvwxyz:易大師表示:我的眼睛可以放七個 10/26 01:53

dwyanes :推 他的夜曲很猛 10/26 01:57

CKnightalker:我覺得NOC的天生技看起來很好用,實際上也很好用啊XD 10/26 02:28

zseineo :NOC天生技根本是免費送他鱷魚的Q XD 10/26 02:30

JokerJuice :NOC在會戰要怎麼輸出啊Q_Q? 10/26 02:46

JokerJuice :抓後排??? 10/26 02:46

zseineo :衝到對方後排身上打暴他 10/26 02:49

a2364983 :通常會被送虛弱 所以你會需要硬一點而不是痛一點 10/26 02:52

zseineo :也沒有規定開戰就是要大絕,可以進場>出來or flash 10/26 02:53

zseineo :out再開大進場 10/26 02:53

eFsS :耶! 正在練夜曲~ 推! 10/26 09:25

Fairychess :我試了這個新配置,感覺輸出比之前還有力而且也很硬! 10/26 11:23

emiyashiro :推推 10/26 11:26

cat0405 :推翻譯!!! 10/26 11:29

odanaga :玩NOC就TORLL到爆的我必須推Y 10/26 12:05

patrickchen :推! 帥氣又強力的英雄 10/26 12:41

bfacsls :看了心癢癢 = = 10/26 13:55

kon0419 :感覺是來推SKIN的... 10/26 18:46

howar31 :呃 我發現翻譯漏了一些東西還有一些怪異的地方orz 10/30 23:16

robo3456 :沒翻的部分是我覺得不太重要的 怪異是指? 11/02 17:29

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