Re: [情報] Holocure Reine

看板 C_Chat
作者 kuoyipong (petohtalrayn)
時間 2023-05-29 14:14:30
留言 0則留言 (0推 0噓 0→)

: https://i.imgur.com/JmuWpZd.jpg
: https://twitter.com/HoloCureGame/status/1663027917620908033 : 大招可以連續用5次! : 左上角不明衣服,新道具? 下方作者留言 我有說過我設計時沒有任何偏見, 但當各位開始玩ID角色時,我預期會有一些針對這點的質疑 因為這些ID女孩有些很瘋的機制 https://twitter.com/kaynimatic/status/1663030888308043777 I've said a few times before that I don't have any biases when designing these characters, none at all but when people play these ID characters, I predict there's going to be a lot of X to doubts... cuz some of the crazy mechanics on the ID girls, man 澄清一點,我講的不是強度或者力量等級什麼的,那是平衡問題 我的意思更著重於遊玩風格與獨特機制,這些ID女孩很狂野 https://twitter.com/kaynimatic/status/1663034025148305408 to clarify, I'm not talking about strength or power level at all, that's a balance thing I mean more in terms of playstyle and unique mechanics, these ID girls are wildin 網友:是因為你設計的技巧變好了嗎?你會重新設計既有角色嗎? 作者:要素很多,累積設計經驗一定是個關鍵,但相關的笑點、捏她來源也是 有些女孩就是比較適合某些特殊機制,例如成為一個不死族 https://twitter.com/kaynimatic/status/1663034502237790209 there's a lot of factors. Getting more design experience as I go is absolutely a key factor, but a lot of it also has to do with what lore/references I can work with. Some girls just naturally lend themselves better for unique mechanics than others. For example being an undead 網友:我很確定那一定是因為你的新點子跟你的進步,而不是因為偏見(拇指) 作者:我不確定這算不算偏見,如果我把這些角色做的有趣只是為了不讓某些盯我盯 很緊的ID女孩揍我 https://twitter.com/kaynimatic/status/1663040675741573120 is it considered bias if I'm also taking extra care to make these characters interesting so I don't get beat up by some of the ID girls that may be watching me closely 另一個Iofi的暴雷,關於她開場的想法大概長這樣 https://twitter.com/kaynimatic/status/1663036087504343040 https://pbs.twimg.com/media/FxRJ_4baEAAQWTF?format=jpg&name=large I'll spoil an extra bit from Iofi Her character opens up ideas like this -- 盯很緊的女孩XD --

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